where phones are now powerful enough to run an experience that kind of looks like Diablo III, but they still haven't figured out the part where it sucks ass to play, as the sliver of skill and concentration that the PC franchise required is tossed aside, for sliding your greasy thumbs all over a tiny screen, auto-running to the next objective while you fall asleep on the bus, and loosely slapping your abilities around at anything that moves, in an experience that reviewers will call "the best ARPG you can play on a phone" (a Kotaku article with the title "Diablo Immortal Is Far Too Good To Be Free" pops up), ignoring the fact that the rest of them feel about as fun as giving your grandparents an oil massage. Welcome to the future that this random guy in a red shirt warned us about.ĭontinquire: Is this, uh, an out-of-season April Fools' joke? Matthew Berger: Yeah, you guys all have phones, right? Wyatt Cheng: Do you guys not have phones? After creating a gaming experience that defined an entire genre, and carefully preserved its reputation by only releasing a sequel once a decade, discover what happens when Blizzard sheds every designer that matters, and finally falls prey to the eventuality all video game IPs will face: getting a watered-down mobile version that doesn't even pretend that it's not trying to grind money out of you like you're a Nephalem Rift.
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